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progression // economy

Everything you earn here, you earn by playing.

Runtime Credits, stats and fragments are all gameplay. $GtolyEXE is separate, and owning it changes nothing in the simulation.

Game currencyRuntime Credits
Earned from missions, street finds and district activities. Spent on gear and cosmetics. It never leaves the browser and is never converted into anything.
Gameplay statsCompute · Signal · Nerve
Raised by finishing missions in the Validator Foundry, Builder Underground and Entropy Arcade. They gate harder missions. They cannot be bought.
Progression itemsFragments
One per district, awarded by its final mission. Hold all three to unlock Execute Greatness.
Solana token identity$GtolyEXE
The project's token identity. Owning it does not complete missions, grant fragments, raise stats or change any outcome in the game.

No farming loop

Free play in each district moves Runtime Credits only, and only so much per day — the Foundry sends you home, the Underground calls it a night, the Arcade's counter closes. Stats and fragments come from missions, which are gameplay you finished, not variance you survived.

After Execute Greatness

You get a completion record stored in this browser (and your account's cloud save when signed in). It is a game record — not verified onchain, not a claim, and not a promise of any token reward. Token claims are unavailable in this build.

Your progress in this browser

  1. Unknown builder

    Empty inventory, terminal full of errors.

    pending: Unknown builder
  2. Compute Fragment

    Validator Foundry restarted.

    pending: Compute Fragment
  3. Signal Fragment

    Builder Underground launched.

    pending: Signal Fragment
  4. Entropy Fragment

    Entropy Arcade escaped.

    pending: Entropy Fragment
  5. Execute Greatness

    great_toly.exe executed.

    pending: Execute Greatness
local_save.datreading

Reading this browser's save…